Crafting

Gecko Skinning
Requires 600 caps and allows you to skin geckos Hub - Crimson Caravan Office - Trapper Gorn

Junktown - Melsak, the tribal near pen

Boneyard - Farmer Pestis near well

Gunsmith
lvl 1: - Hub > Downtown > Edward (building north from Crimson Caravan office) - required: 2000$, 1 high grade steel - allows crafting of: .44 Magnum Revolver, .44 Magnum Revolver (Speed Load), Desert Eagle .44, Desert Eagle .44 (Exp. Mag.), 9mm Mauser, 10mm SMG, M3A1 "Grease Gun" SMG, Tommy Gun, Combat Shotgun, Hunting Rifle, Scoped Hunting Rifle, M60, 10mm AP, .44 JHP, .44 FMJ, 9mm ball, .45 Caliber, .223 FMJ, 7.62mm, Explosive Rocket,

lvl 2: - Broken Hills > Neil (west side; first building on the right; unguarded) - required: 4000 caps - allows crafting of: 14mm Pistol, Needler Pistol, Assault Rifle, Assault Rifle (Exp. Mag.), FN FAL, H&K CAWS, Improved Flamer, Rocket Launcher, Light Support Weapon, Flamethrower Fuel MK II, Rocket AP, 14mm AP, HN Needler Cartridge, 5mm JHP, 5mm AP

lvl3: - New Reno > The Insane Grandpa (New Reno Arms basement; unguarded) - required: 6000$, 1 XL70E3 rifle - allows crafting of:

Armorer
lvl 1: - Junktown > Jim (building at the top center of JT) - required: 2000$, 1 leather jacket, 1 Cat's Paw, 6 beers - allows crafting of: Combat Leather Jacket, Leather Armor, Leather Armor mrk II, Metal Armor

lvl 2: - Modoc > Lee Balton (the gecko skin trader; unguarded) - required: 4000$, 1 combat armor, 4 kevlar polymers - allows crafting of: Metal Armor Mark II, Tesla Armor, Combat Armor Mark 1

lvl3: - San Francisco > merchant with the long hair behind the fence (tanker (unguarded); just go straight forward when you enter) - required: 6000$ - allows crafting of: Combat Armor Mark 2

Energy
lvl 1: - Boneyard > the chick in the library (Blade's area; central building) - 2000$, 12 electronic parts, 1 laser pistol, 1 energy transformator - allows crafting of:

lvl 2: - Redding >The guy in the kokoweef mine - required: 4000$ 12 chemical components, a laser rifle, 2 energy transformers - allows crafting of:

lvl3: - San Francisco > the guy in the Hubologist building - required: 6000$ 3 energy transformer, 2 laser rifles. - allows crafting of:

Chemist
lvl 1: - Vault City > doctor (courtyard clinic) - required: 2000$, 12 minerals, 10 chemical components - allows crafting of: Antitode, Stimpack, Mentats

lvl 2: - San Francisco > Dr. Fung (same clinic as in F2 (unguarded); on the right bottom side of the fight pit) - required: 4000$, 1 super stimpack, 1 RadAway, 1 RadX - allows crafting of:

lvl3: - New Reno > Renesco (New Reno west side (unguarded), top right building) - required: 6000$, 1 psycho, 1 buffout, 1 jet - allows crafting of: